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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery: Dynamic Universe

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Discovery: Dynamic Universe
Offline masternerdguy
06-22-2010, 04:26 PM,
#1
Member
Posts: 936
Threads: 142
Joined: Jun 2009

I'm going to prove my dynamic universe idea is good. I am making a variant of the discovery mod incorporating my dynamic universe ideas. When it is done I invite you to join the experiment.

Here will be the method of capturing systems:

1. New wrecks will be created that are scattered in every capturable system. They drop a commodity worth a point for that system.
2. Simply collect and collate them for your faction and you can flip control of the system. This mod requires weekly updates.
3. All systems except guard systems and penn (cuz its a starter system) are eligable for capture. Guard systems can only be captured if the controlling faction dissolves.

Some other ideas I've had:

1. Dynamic Jumpholes, in addition to the static jump holes dynamic holes will randomly switch start and end.
2. Hidden systems that can only be exposed by dynamic jumpholes.
3. Make a 1 way jumphole out of bastille into New York but first you have to cross the pit of doom (deadly radiation, way stronger than normal), the minefield (dense mine field with no shortcut), the gauntlet (endless spam of high level nomad NPCs), and the 150 sentry guns guarding the hole.

What will not be in here:
1. Players losing their ship upon death. This is harsh considering the community and will only cause people to QQ.
2. Tech restrictions. If you can somehow get access to it, it's yours. Edison Trent style baby!

But what if I don't want to join a faction or clan?


Fair enough and understandable. You simply live in the political landscape that these people create. Or you can go super indy style and do something cheeky like collecting tags from a system and selling them to the faction that pays the most.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Thread Closed 


Messages In This Thread
Discovery: Dynamic Universe - by masternerdguy - 06-22-2010, 04:26 PM
Discovery: Dynamic Universe - by Zelot - 06-22-2010, 04:31 PM
Discovery: Dynamic Universe - by masternerdguy - 06-22-2010, 04:33 PM
Discovery: Dynamic Universe - by Akura - 06-22-2010, 04:35 PM
Discovery: Dynamic Universe - by masternerdguy - 06-22-2010, 04:36 PM
Discovery: Dynamic Universe - by Zelot - 06-22-2010, 04:37 PM
Discovery: Dynamic Universe - by Birdtalon - 06-22-2010, 04:39 PM
Discovery: Dynamic Universe - by Elvin - 06-22-2010, 04:39 PM
Discovery: Dynamic Universe - by masternerdguy - 06-22-2010, 04:40 PM
Discovery: Dynamic Universe - by RonG777 - 06-22-2010, 04:43 PM
Discovery: Dynamic Universe - by masternerdguy - 06-22-2010, 04:44 PM
Discovery: Dynamic Universe - by sempai17 - 06-22-2010, 04:50 PM
Discovery: Dynamic Universe - by hack - 06-22-2010, 04:55 PM
Discovery: Dynamic Universe - by stardust47 - 06-22-2010, 05:06 PM
Discovery: Dynamic Universe - by dodike - 06-22-2010, 05:09 PM
Discovery: Dynamic Universe - by Primitive - 06-22-2010, 05:16 PM
Discovery: Dynamic Universe - by dodike - 06-22-2010, 05:18 PM
Discovery: Dynamic Universe - by bobby - 06-22-2010, 05:21 PM
Discovery: Dynamic Universe - by ArmsAndLegs Guy - 06-22-2010, 05:26 PM
Discovery: Dynamic Universe - by Marburg - 06-22-2010, 05:28 PM
Discovery: Dynamic Universe - by Captain - 06-22-2010, 05:36 PM
Discovery: Dynamic Universe - by Fellow Hoodlum - 06-22-2010, 05:40 PM

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