' Wrote:"Honestly, unless trading is more profitable than it is now, you arent going to see as much of it as you'd like, much less organized"
Fixed.
Then we just have the solo miners situation happening again. Plus if you make trading too profitable, then people earn money too fast, thereby eliminating trade in the long run.
The profit system is fine.
I personally propose that transport shielding, weaponry and agility get a buff to gunboat-caliber. In RP, merchant vessels should evolve to deal with pirates as their ships grow to not only match military-calibre hardware, but frequently surpass it.
Corporations must at this point be looking at reports of pirate tactics (ignore the escorts, focus on the slow vulnerable transport with feeble point defense) and saying to themselves, "We need to beef it up".
Make transports dangerous, and people will play them more.