' Wrote:Funny how trading activity was higher in 4.84 with a route that provided higher credits and the general cost of things being lower.
Try again?
Yes, and that route provided a lot of entertainment for the player group whose base played host to every single pirate who preyed on that route, I assure you. The roleplay was excellent, player happiness was higher across the board and there were much less rules being broken on all sides.
Again I give you the single power-profiting miner scenario. Trust me, it fits with the diamond-niobium route too. All those higher profits resulted in was more caps to less worthy players. We do not need more of that.
Trade needs to be entertaining. By that, it's possible that the ships just need to be fun to fly and not feel so impotent when faced with people that might actually do more harm to you than themselves.