' Wrote:Yes, and that route provided a lot of entertainment for the player group whose base played host to every single pirate who preyed on that route, I assure you. The roleplay was excellent, player happiness was higher across the board and there were much less rules being broken on all sides.
Again I give you the single power-profiting miner scenario. Trust me, it fits with the diamond-niobium route too. All those higher profits resulted in was more caps to less worthy players. We do not need more of that.
Trade needs to be entertaining. By that, it's possible that the ships just need to be fun to fly and not feel so impotent when faced with people that might actually do more harm to you than themselves.
<strike>Troll again?</strike>
It did. Sigma 13 became a hotspot for activity, much like Tau 23.
Player happiness was better than it is now and the current rules would work fine for that situation.
Actually, I contest that point. Raising prices meant real role-players who would deserve their capitals if they could be bothered grinding did not get them whilst people who could power-trade did.
Trade does need to be more entertaining. I have no objections to this.
Strikethrough removes all offence.:rolleyes:(Try again moderator.)