The concept is in place. The numbers aren't. If you factor in similar skill levels, single transports* are easy meat for single gunboats and single bombers. The single gunboat or bomber isn't roleplaying harder than the single transport, and is technically as foolhardy as the unescorted trader/smuggler for being out alone where packs of angry midgets who would do unspeakable things to his unspoiled behind could get at him.
* People will argue that Shires, Akegatas, and Liners can and will drop lone pirates. This is true if the pirate is focusing too much on the red reticle to remember that there is one on his ship as well.
Quote:Player happiness was better than it is now and the current rules would work fine for that situation.
*insert Iraqi Information Minister picture here*
Quote:Actually, I contest that point. Raising prices meant real role-players who would deserve their capitals if they could be bothered grinding did not get them whilst people who could power-trade did.
I'll concede this, making caps harder to get hasn't improved the quality of player at the helm. I still prefer to see the avenging battlecruiser owned by the trader I just pirated in two weeks as opposed to in four days.
Quote:Trade does need to be more entertaining. I have no objections to this.
"Yeah, I got this load of optronics, and I hope to whoop on some pirates on the way."
as opposed to
"I got this load of optronics, let me check who's online and avoid them."
Quote:Strikethrough removes all offence. (Try again moderator.)