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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Nomad Trial ID

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Nomad Trial ID
Offline Jinx
07-01-2010, 07:41 AM, (This post was last modified: 07-01-2010, 07:42 AM by Jinx.)
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

i think the original plan was indeed to grab one that is available at the shrine - and start RPing nomad ( or keeper if you like ) - its entirely up to you ( or so it was planned ) ... cause whats the point of trying out when even trying out is limited to a permission. - keep in mind.... ! - the only "independent" players are generic IDed players or IDs that suggest independence... ALL the rest are part of a NPC faction ( hence not independent ) - so when you grab morph, you turn into a member of the nomad faction.

the morph is restrictive in what you are allowed to do and what not - and it mostly depends on your verbal skills ( maybe add a little more than "*** the light ***" stuff - as its rather uncreative and gets particularly old after over a year of nomads flying around still gabbling about light and so - doesn t make them appear too smart )

you should also read the background story of the keepers, which differs from the vanilla lore, as its a custom background / justification about the "why" and "how" of nomads on disco. ( so you cannot rely on what you learned in the singleplayer campaign )

you should bring a good deal of patience. - especially when RP doesn t work out like you intended it to be ( roleplay is interaction, not action ) - so when you want to talk, but the other person wants to shoot you, he is as right to do so as you are to wishing to talk - never forget that.
also don t fly into places where you most certainly get owned - or where you end up dodging all day long ( like - don t be magically attracted to new york like so many other sillies that complain about getting attacked afterwards )

nomad RP should happen mostly where nomad NPCs ( or wild NPCs ) appear.

to start a safe and beneficial RP, you could / should also know about the wild - and maybe interact with the wild first - which provides interaction in a non hostile enviroment.

try to team up with other non hostiles, even if its not for a raid ( thats the worst case of rp ) - but for a chat ( a better case of rp - as you learn more from it than hand / eye coodination )



when you do all the above, - and you re a generally beneficial person - i see no reason for you not to complete your nomad trials ( which are mostly a trial for yourself - if you like it or not )

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Messages In This Thread
Nomad Trial ID - by Tri-Edge62 - 07-01-2010, 07:25 AM
Nomad Trial ID - by Jinx - 07-01-2010, 07:41 AM
Nomad Trial ID - by FooFighter - 07-01-2010, 07:46 AM
Nomad Trial ID - by Tri-Edge62 - 07-01-2010, 07:49 AM
Nomad Trial ID - by Tri-Edge62 - 07-01-2010, 07:53 AM
Nomad Trial ID - by Jinx - 07-01-2010, 07:57 AM
Nomad Trial ID - by Tri-Edge62 - 07-01-2010, 08:03 AM
Nomad Trial ID - by peter123 - 07-01-2010, 08:47 PM
Nomad Trial ID - by Cris - 07-01-2010, 09:40 PM
Nomad Trial ID - by Osilon - 07-01-2010, 10:56 PM
Nomad Trial ID - by peter123 - 07-02-2010, 08:33 AM
Nomad Trial ID - by Treewyrm - 07-02-2010, 09:09 AM
Nomad Trial ID - by peter123 - 07-02-2010, 09:22 AM
Nomad Trial ID - by Treewyrm - 07-02-2010, 09:32 AM
Nomad Trial ID - by peter123 - 07-02-2010, 12:20 PM

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