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Ship Modding Utilities

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Ship Modding Utilities
Offline Wolfpack98
12-29-2005, 04:45 PM,
#6
Banned
Posts: 1,195
Threads: 84
Joined: Nov 2005

Blender, Gmax, 3D Studio Max, ANY 3D mdoeling program would work to make the 3D meshes.

However i know of *NO* exporter for any of the aforementioned programs that will work with Freelancer. Freelancer uses a CMP file, and I only know of the exporter for Milkshake.

The tutorials I've seen basically use Gmax or Blender, and here's what happens.

1) Make mesh in Blender/Gmax.

2) Export to Quake III Arena format

3) Import Q3A format into Milkshake.

4) Apply textures and hardpoints (optional.. you can add the hardpoints using HardCMP if you wish)

5) Export to Freelancer CMP (this also might make the MAT file as well..)

User was banned for: Compromised account
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Messages In This Thread
Ship Modding Utilities - by Wolfpack98 - 12-20-2005, 03:33 PM
Ship Modding Utilities - by khwain - 12-20-2005, 09:51 PM
Ship Modding Utilities - by Wolfpack98 - 12-20-2005, 09:59 PM
Ship Modding Utilities - by khwain - 12-20-2005, 10:37 PM
Ship Modding Utilities - by urgel - 12-29-2005, 04:13 PM
Ship Modding Utilities - by Wolfpack98 - 12-29-2005, 04:45 PM
Ship Modding Utilities - by Retread - 03-05-2006, 06:56 AM

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