way too complicated for such a trivial matter as a bounty. - bounty hunting becomes "work" - but whoever likes it can do it - so i guess there is a freedom of choice.
the problem is not the workload alone - its mostly the uncertainty. 12 subsections describing when bounty hunting is legal and when its sanctionable - additional to the public rules - additional to the roleplay rules of the faction / character - additional to the house laws that may or may not apply.
i don t like it, but then - i don t need to play a bounty hunter anymore.
no wonder that pirates are favoured as a character style - their legitimate reason for killing a target is : you are an enemy, i want you dead ( if its marked as an enemy on their ID ) or ... you have money, give me money or die. - simple, precise - and i risk almost no sanction at all - or violation of any rule being a pirate.
but as a hunter, i ll need to either memorize all that stuff above - or work through it point by point ... and take countless screens, cause - you never know when you make a wrong step. - ( recently directly compared playing a pirate vs. playing a BHG - the pirate really has a MUCh easier time - a carefree time )