Meaning that it won't fly because something bad would happen regarding performance or meaning that it wouldn't get through the model submission process for Discovery?
Regarding textures: From what I gather, most (if not all?) models in Freelancer are textures with tiled textures. Is that correct?
Or more like: In what cases is which technique (tiled textures, unique textures) used? Standard-ish "tiled for large stuff and unique for small stuff"?
Ah, and also: What are the usual resolutions for tiled / unique textures? Are there certain "rules" / common points regarding their resolutions?
Furthermore regarding animations. Is it possible to insert animation loops which play constantly into a ship / station model? Or even animations that trigger when a certain event fires? (Cruise drive acitvated, deactivated, docking etc.)
Lastly regarding object sizes. What happens if I insert huge objects into the game? Might it break NPC flight behaviour? (I'm thinking of collision avoidance going crazy here. Not sure whether this is ever a problem in Freelancer but I've experienced enough cases while modding for the X series to know that things can seriously break when there are large objects around)