What I'm essentially getting at concerning texture resolution and tris count is: What is the limiting factor for the game and where does it lay?
Is it the computer of the player? If so, most newer computers should be able to handle quite a lot of VHFs with 8k. Even in a well-populated sector.
Or is it the engine itself, which will start to make problems from a certain point on because it cannot handle the increased strain.
This is completely independent from the Discovery mod or server. Of course there are stricter rules for all submissions for the mod which are also due to what the server has to do.:)
Regarding animations: What I'm talking about is for example a radar structure which rotates continuously around its axis on a station.
Something else that just occurred to me: Is it possible to make it possible for objects to pass through certain parts of a model? For example like it most likely happens with cloud-texture-planes in nebulas.
And also: Do textures in Freelancer support alpha channels for transparency?