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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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[Idea]Cruise Engines have 'hit-points' before losing charge

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[Idea]Cruise Engines have 'hit-points' before losing charge
Offline Anonymous User
09-07-2011, 04:28 AM,
#19
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

@ #1 only

nice idea and compare that with new "balanced" disruptors

some with big range but small damage.

some with big damage but small range.

others with huge blast raduis but again - other stats which are bad for this bonus.


edit1:
' Wrote:As far as I know there are just 2 values for cruise engines...

1 not disrupted
0 disrupted

So I dunno how to implement this without extensive work. Someone else knows?
basicly change the hitpoint which is gettin hit by CD into a shield. give it the hitpoints you wanna have depending on class.
make sure CDs shielddamage is balanced to that + this hitpoint is pretty far in the ship so it cant by guns etc.
set the time it takes to recharge etc.
say FLhook that if "engineshield" = down = nocruise

edit2 about edit1: problem found... for example a BS missle with pretty high blast raduis or a torpedo would disrupt the cruise then as well.... Q__Q

edit3: woops... old thead is old.

]
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Messages In This Thread
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-11-2011, 11:48 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Ingenious - 06-12-2011, 12:41 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 01:53 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hexx - 06-12-2011, 02:10 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 02:16 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hexx - 06-12-2011, 02:17 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 02:21 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hades - 06-12-2011, 02:27 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Lunaphase - 06-12-2011, 04:43 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-12-2011, 04:45 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Recovery - 06-12-2011, 05:52 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 06-13-2011, 01:36 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by mjolnir - 06-13-2011, 12:45 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Friday - 06-15-2011, 08:12 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by MetalPheonix - 06-16-2011, 10:31 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Kharon - 09-06-2011, 01:46 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Tachyon - 09-06-2011, 10:11 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hammerstein - 09-07-2011, 04:20 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Anonymous User - 09-07-2011, 04:28 AM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Hammerstein - 09-07-2011, 04:29 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by Fletcher - 09-07-2011, 05:28 PM
[Idea]Cruise Engines have 'hit-points' before losing charge - by RmJ - 09-09-2011, 09:54 AM

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