Quote:I won't lie, this bit flat out pisses me off. It shows that the devteam, or Zelot, or whoever came up with the idea, can pull new factions out of their rear ends without any prior roleplay or gigantic writeup, whereas it takes *years* doing it the straight forward way.
Ok, let's make clear who is responsible for what.
Kusari forces get stuck in Bretonia, with no other way to get through to Kusari other than using some very remote path via Liberty (which won't be a good idea since both Bretonia and Liberty won't be too happy with a Kusari fleet flying around their home systems). Gallia is now the main hostile power for them. No more point in fighting Bretonia. It's a suicide anyway since Bretonians, however tough the situation is, still outnumber them in a bad way.
That's my part.
Idea to get the Emperor to Bretonia was Kusari faction leaders' RP idea which I approved since it does sound interesting. Ronin and Emperor were written in by Zelot. But all of it was a collective decision.
So, we are not really talking about starting a player faction out of nowhere. It is a way to reflect the storylinein the game. Nothing to do with faction creation for the sake of faction creation.
Quote:If anyone were to make a faction of Libertonian raiders trapped behind enemy lines in Rheinland, I somehow wouldn't see it getting very far.
I just had an idea of such faction the other day, calling them "Texas Cowboys" and styling them as racist rednecks. They'll occupy Bonn, Altona, Freiburg and Baden-Baden and will terrorize three systems like no tomorrow.
This will have to wait until 4.87 though.
(back to subject) Hogosha ships will not be present in Gallia, if that's what you are afraid of. Not now, and even if they will be later, it won't be more than a few border systems. Someone must deliver those artifacts, you know, and Gallic pirates aren't really in the situation to pass through a mine passage guarded by one GRN fleet from one side and another GRN fleet from the other.