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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline pipsqueak
07-21-2007, 07:36 PM, (This post was last modified: 07-21-2007, 07:37 PM by pipsqueak.)
#24
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Posts: 970
Threads: 37
Joined: Apr 2007

Quote:At this rate (if it ever happens), we'll need a secondary server just to run the info this is gonna produce...
But damn, just imagine...
You can even have like a weird-lookin' Electrician sitting in the back of your ship repairing Nanobots...

LOL I think a server can handle simple mathematic calculations...I hope.
This would be calculated when the CREWman/Adv. Creman count changes.....

The only thing I have a question with is when a crewman expires and we replace with ADV crewman.
The problems I fore see...
1. We know that the game is identifying your AO or MOX expiring, 1 unit at a time. Now, could we some how replace inventory automatically with some thing else after it expires? If it can be done... all we gotta do is make the crewmen an expirable commodity.
2. There is currently no commodity that starts expiring at the danger trigger (except yours truly's nerves), can that actually be worked in the game. A workaround could be to change the experience time to 2hours a crewman and not worry about the danger music variable. (max talented crew = 200 hours)

That way, suddenly, almost all capital ships would be slightly different than each other in capabilities. One death and you are back to square one.

[Image: pixresizeuo0.jpg]
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Messages In This Thread
Brand new - by DxD - 07-15-2007, 11:29 AM
Brand new - by Victor - 07-15-2007, 12:12 PM
Brand new - by me_b_kevin - 07-15-2007, 05:11 PM
Brand new - by Qunitinius~Verginix - 07-15-2007, 06:33 PM
Brand new - by Denelo - 07-15-2007, 07:03 PM
Brand new - by Dab - 07-15-2007, 07:09 PM
Brand new - by Denelo - 07-15-2007, 07:12 PM
Brand new - by DxD - 07-15-2007, 07:58 PM
Brand new - by Qunitinius~Verginix - 07-15-2007, 08:02 PM
Brand new - by Denelo - 07-16-2007, 01:20 AM
Brand new - by MrSns - 07-16-2007, 07:09 AM
Brand new - by Victor - 07-16-2007, 08:13 AM
Brand new - by DxD - 07-16-2007, 11:20 AM
Brand new - by Panzer - 07-16-2007, 11:38 AM
Brand new - by Victor - 07-16-2007, 12:19 PM
Brand new - by DxD - 07-17-2007, 07:14 PM
Brand new - by pipsqueak - 07-19-2007, 08:52 AM
Brand new - by Victor - 07-19-2007, 10:16 AM
Brand new - by Exile - 07-19-2007, 10:42 AM
Brand new - by Victor - 07-19-2007, 10:53 AM
Brand new - by pipsqueak - 07-19-2007, 04:08 PM
Brand new - by Victor - 07-19-2007, 05:09 PM
Brand new - by DxD - 07-20-2007, 05:14 PM
Brand new - by pipsqueak - 07-21-2007, 07:36 PM
Brand new - by TankTarget - 07-21-2007, 07:46 PM
Brand new - by pipsqueak - 07-21-2007, 07:52 PM
Brand new - by Eppy - 07-21-2007, 08:41 PM
Brand new - by DxD - 07-21-2007, 09:23 PM
Brand new - by Dab - 07-21-2007, 09:45 PM
Brand new - by DxD - 07-22-2007, 08:08 AM
Brand new - by Victor - 07-22-2007, 11:05 AM
Brand new - by DxD - 07-22-2007, 01:17 PM
Brand new - by Victor - 07-22-2007, 01:43 PM
Brand new - by DxD - 07-22-2007, 03:17 PM
Brand new - by Othman - 07-23-2007, 10:21 AM
Brand new - by Victor - 07-23-2007, 12:08 PM
Brand new - by pipsqueak - 07-24-2007, 05:47 PM
Brand new - by yurineova - 07-24-2007, 06:43 PM
Brand new - by pipsqueak - 07-25-2007, 06:41 PM
Brand new - by Victor - 07-25-2007, 07:12 PM
Brand new - by Denelo - 07-25-2007, 07:30 PM
Brand new - by pipsqueak - 07-25-2007, 07:39 PM
Brand new - by Denelo - 07-26-2007, 02:24 AM

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