Quote:Fighters and their ilk would still get rather nippy acceleration, though on paper the more mass, the slower the acceleration, so bombers would take a hit while gunboats and trains would be hardest hit.
Gunboats and trains? Fighters are ^ Bombers are V Gunboats ^ ? Is that how I am visually seeing it?
I really don't care either way if it makes battles quicker then by all means. I am just not following the logic that THIS would be enough to improve combat in this game.
I'm in a fighter I'm going to hit full blast every time, If I'm in a Bomber I'm going to hit full blast every time, If I'm in a gunship I'm hitting full blast all the time.
Unless I got this wrong...and you were actually referring to HITTING a target from variable speeds then I say train up or pick a dreadfully slower ship. Slower the easier to hit faster the harder.
Oh wait "hit" in your language means nerf.
So it is progressive; Fighters - Bombers V Gunships VV Trains VVV