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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline pipsqueak
07-24-2007, 05:47 PM, (This post was last modified: 07-24-2007, 05:55 PM by pipsqueak.)
#37
Member
Posts: 970
Threads: 37
Joined: Apr 2007

If you get a chance, please review the table I created.
The upgrades are nominal, to say the least. Unless you are in a cap ship where having a crew would make a difference. So when the "big boys" meet, a ship with a full experienced crew would have an upper hand, as in real life. Why even have crewmen for smaller ships ? there is a good reason....any one figured it out yet ?:D. If you have a big boy....It allows your team mates with VHF's to prepare crewmen for you. Remember you would be increasing exp on only one crewman at a time. Also that they can be traded like commodity.
:mellow:IDEA: What if the battles damage the crewmen to a certain extent ? I'd say newbie crewmen sustain more damage and deaths than a Adv ones. Oh yeah, if the battleship is destroyed, its crew would float around in space 100% crewmen/10% Adv. Crewmen. The winner gets to tractor those in and enhance his ship.
Frankly Firepower could be changed to Gun recharge rate aka adding more power to the ship's power plant. AKA more shots from the Cerebus BS turrets :o)
( I know that can be done).

[Image: pixresizeuo0.jpg]
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Messages In This Thread
Brand new - by DxD - 07-15-2007, 11:29 AM
Brand new - by Victor - 07-15-2007, 12:12 PM
Brand new - by me_b_kevin - 07-15-2007, 05:11 PM
Brand new - by Qunitinius~Verginix - 07-15-2007, 06:33 PM
Brand new - by Denelo - 07-15-2007, 07:03 PM
Brand new - by Dab - 07-15-2007, 07:09 PM
Brand new - by Denelo - 07-15-2007, 07:12 PM
Brand new - by DxD - 07-15-2007, 07:58 PM
Brand new - by Qunitinius~Verginix - 07-15-2007, 08:02 PM
Brand new - by Denelo - 07-16-2007, 01:20 AM
Brand new - by MrSns - 07-16-2007, 07:09 AM
Brand new - by Victor - 07-16-2007, 08:13 AM
Brand new - by DxD - 07-16-2007, 11:20 AM
Brand new - by Panzer - 07-16-2007, 11:38 AM
Brand new - by Victor - 07-16-2007, 12:19 PM
Brand new - by DxD - 07-17-2007, 07:14 PM
Brand new - by pipsqueak - 07-19-2007, 08:52 AM
Brand new - by Victor - 07-19-2007, 10:16 AM
Brand new - by Exile - 07-19-2007, 10:42 AM
Brand new - by Victor - 07-19-2007, 10:53 AM
Brand new - by pipsqueak - 07-19-2007, 04:08 PM
Brand new - by Victor - 07-19-2007, 05:09 PM
Brand new - by DxD - 07-20-2007, 05:14 PM
Brand new - by pipsqueak - 07-21-2007, 07:36 PM
Brand new - by TankTarget - 07-21-2007, 07:46 PM
Brand new - by pipsqueak - 07-21-2007, 07:52 PM
Brand new - by Eppy - 07-21-2007, 08:41 PM
Brand new - by DxD - 07-21-2007, 09:23 PM
Brand new - by Dab - 07-21-2007, 09:45 PM
Brand new - by DxD - 07-22-2007, 08:08 AM
Brand new - by Victor - 07-22-2007, 11:05 AM
Brand new - by DxD - 07-22-2007, 01:17 PM
Brand new - by Victor - 07-22-2007, 01:43 PM
Brand new - by DxD - 07-22-2007, 03:17 PM
Brand new - by Othman - 07-23-2007, 10:21 AM
Brand new - by Victor - 07-23-2007, 12:08 PM
Brand new - by pipsqueak - 07-24-2007, 05:47 PM
Brand new - by yurineova - 07-24-2007, 06:43 PM
Brand new - by pipsqueak - 07-25-2007, 06:41 PM
Brand new - by Victor - 07-25-2007, 07:12 PM
Brand new - by Denelo - 07-25-2007, 07:30 PM
Brand new - by pipsqueak - 07-25-2007, 07:39 PM
Brand new - by Denelo - 07-26-2007, 02:24 AM

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