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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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RP Advice

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RP Advice
Offline Paulie76
08-18-2010, 08:15 AM,
#1
Member
Posts: 21
Threads: 7
Joined: Sep 2009

I think I've got my borderworld trader about where I want him to be rep wise (friendly to the lawful houses of Liberty and Kusari...Neutral to Rheinland and Bretonia (due to war and RP character issues I don't often enter either one) and perhaps most importantly...friendly to the Corsairs but not flashing a Corsair tag.

Being able to enter Corsair space and dock at their bases is important to my RP as a Liberty ex-pat who sees a "friendly" house tag as a convenient facade to make himself useful to the Corsairs that he owes a debt of gratitude to, being able to procure house items for them from places that their own people may not be able to go.

So in essence I've essentially set up a "Corsair Sympathizer" that can help them with supplies and the like from the core worlds. Nothing illegal, so no "smuggling" per se. Just the basic necessities of life that are so hard to come by in that corner of space and yet so abundant in the core worlds. The RP wouldn't be "unlawful" in product, but in destination.

What I have:

IFF --> Whatever corporation I've been doing runs for mostly when I started. Still trying to get it to stop flashing DSE. Might have to go kill a few freelancers and then double bribe my way in with them and /droprep DSE.
ID --> Independent Trader.
Ship --> Kusari Bumblebee at the moment, but saving up for a border world transport more fitting the RP.

I guess my question is two-fold.

1) In order to run this RP, is an Independent Trader ID acceptable or do I have to go for the Corsair ID tag. I would rather keep it Independent as flashing a big bright Corsair signal would effectively negate the entire purpose of my RP.

2) Of the three player factions of Corsairs, which would be the best to contact to strike a deal in this regard? All three separately? Or choose one faction and stick to their territories. Corsair politics being what they are, would the RP work better with only one faction, or are they cohesive enough to have a deal with all of them. (Which would add more drama is the question I guess). This is the important one because having a green light with NPC Corsairs don't mean anything if you don't have the support of the real folks you're RP'ing with.

Thanks for reading. If it's a ridiculous RP idea, feel free to let me know. If there are suggestions for improvement, same thing.

Paulie
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Messages In This Thread
RP Advice - by Paulie76 - 08-18-2010, 08:15 AM
RP Advice - by Akura - 08-18-2010, 08:47 AM
RP Advice - by BugsBunny - 08-18-2010, 08:49 AM
RP Advice - by Thexare - 08-18-2010, 09:50 AM
RP Advice - by ... kur nubėgo? - 08-18-2010, 12:14 PM
RP Advice - by Soul Reaper - 08-18-2010, 05:27 PM
RP Advice - by jxie93 - 08-18-2010, 05:50 PM
RP Advice - by Montezuma/Kukulcan - 08-18-2010, 06:06 PM
RP Advice - by Not Espi - 08-18-2010, 06:13 PM
RP Advice - by sovereign - 08-18-2010, 06:30 PM
RP Advice - by ProwlerPC - 08-18-2010, 06:36 PM
RP Advice - by Paulie76 - 08-19-2010, 12:48 AM

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