At least it's not so bad for mining. The small roids appear to be rendered clientside, and even when a lagpulse stops resources from spawning temporarily, they suddenly pop up when the lagpulse ends. Only annoying bit is when you lag out if the server dies... you lose cargo.
But yea, I think the server is experiencing massive packetloss, either at the inbound or outbound streams. Freelancer, like most games, uses UDP connections which are very susceptible to packetloss. Might want to add a "ping -t > c:\pingtest.txt" for a day or so to see if the connection from server to net is dropping from time to time, or it's just the server itself being odd.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.