' Wrote:Odd. Why do pulse weapons do more shield and almost no hull then? It strikes me as it'd do what you have it set as, instead of just halving the damage.
I haven't touched an ini file for a while, but I think it's something else.
Weapons have 2 damage types, hull and energy.
The hull damage number will do 100% damage to hull and 50% damage to shields as per constants.ini
Energy damage damages the weapon energy reserve of target when their shields are down.
Energy damage also determines the shield damage when set to higher than 50% of the hull damage.