' Wrote:@Malcolm Quote:We can get around that. There's a value in the global ini files specifying what the minimum percent of hull damage is applied as shield damage, currently set at .5 if you look at most weapons, they say "shield damage = 0" or something like that however, we can make it more- as with pulse weapons we can ALSO make it less, by manipulating weapon types Straight from the horses mouth.
Quote:We can get around that. There's a value in the global ini files specifying what the minimum percent of hull damage is applied as shield damage, currently set at .5 if you look at most weapons, they say "shield damage = 0" or something like that however, we can make it more- as with pulse weapons we can ALSO make it less, by manipulating weapon types