' Wrote:dude, this is just a big bang... it WILL NOT make your computers crash..
if your computer is able to support the over 9000 polies of NPCs in front of Manhattan.. it can support this with NO TROUBLE AT ALL
You can set texture levels and such client-side, the only traffic involved between the client and server is the position, direction, etc of the objects. As far as I'm aware, the server works just as hard for a battleship as for a starflea, the extra work is all clientside.
Now, look at how many pieces of debris flew off of that. You know how shooting a lot of missiles causes lag? Treat every one of those like a missile. That is why we don't have 33.33 chainguns anymore, and why we don't have swarm missile pods anymore. And, that is why we can't grab these explosions as is... too much debris, it'd be like having sixty CDs zipping around constantly.
The fireball, though, looks epic and we could do with some more impressive booms. That sort of weapon effect doesn't tax the server, as far as I'm aware (same reason why your shield bar goes up even if you lose connection). I believe that's on the to-do list, but there's a few weapon effects that need to be made at higher priority (I have no doubts that y'all will find these particular weapon effects positively bitchin').
We will need to make these much smaller, though... imagine a "proper" 3k radius explosion in a Core vs Order cap battle. Still, a 500m-1k blast- with matching damage- could be doable, and I think it's something we could play around with once we have a beta.
If anyone is willing to try and learn fuses and effects, talk to Kaz, he'll fling you at someone who knows how that stuff works (you're welcome Troy:P).