' Wrote:Well, in real life, service men don't make much money, but enterprisers do. It's a fact. Merchanting makes more than fighting.
Yes, it is true that in reality a service member usually isnt paid very well in terms of cash. However, service members always have excellent benefits, which cant be duplicated in this game...so why not increase their cash payout to equal it out. Also, your overlooking that service members dont have to pay for their equipment, its handed to them to use...(and hopefully not lose). Service members wouldnt normally have to pay for their ships, weapons, or missiles...it would be handed to them.
You also overlook mercenarys, who would probably be the majority of the people taking planetary missions. In reality...if you want to look at it, a mercenary that currently goes to iraq makes approx. 150.000 dollars per contract. Thats equal to, or higher than, the average persons yearly paycheck in the USA. So if you truly want to factor in "reality", one mission should equal a whole lot more than you make in a day of trading, but it would also take several people to complete one of those missions.
If you want my opinion on the whole cap ship thing(not like it matters), capital ships are war machines. Designed exclusively for that, nothing else. They are also built by organizations with a lot of money, more than a single person could make, generally in his lifetime. Good thing this isnt reality, cause i dont wanna work my whole life at this game for a bship lol. However, one person should not be able to aquire, much less outfit a battleship in 30 hours of straight trading. It should take a organization of dedicated and motivated personnel to even get a bship. As it is, I can grab a book and chill for 2 hours while trading, or even watch a movie, and have a cruiser. 2 hours? And itll be fully outfitted with 6 hours of trading. (Im figuring 36.000.000 credits per hour here.) Dont you think it should take a little more than that? Everyone and their mother can pop in the movie 300 and then click a jumphole and 'goto'. Perhaps lowering the cost of certain items, increasing capital ship prices, and decreasing money from trading would be a good idea?
One final thing...pirates and cap ships? I know everyone wants it to be fair fighting, yada yada yada. I've played a pirate my whole freelancer career(5 yrs) and never once did I care if it was fair or not. Its not supposed to be fair, if your a pirate, you arent supposed to be attacking military targets. The whole point of a pirate is to attack civilian and commercial targets of oppurtunity. What gain is there to attack military targets? All you do is risk your life. As such, where would a pirate organization get the resources to even build a capital ship? Wouldnt the House Militaries notice something like that and swoop in so fast you'd be left wondering if you saw an illusion? Pirates arent militaries, they arent well-trained, dedicated personnel(except perhaps OC's and Corsairs), they dont have the resources of a nation backing them. I know this was all done in the interest of fairness, but you shouldnt care if your a pirate anyway.