' Wrote:Not if you have a life, i get a couple of hours play time a day at most, so it took well over 2 weeks for me to save enough cash to get that ship, thats alot of boring time when i could have been playing the game so it isn't that easy for most people because most people dont/carnt sit at the computer for 24 hours to do it like that.
I barely play this game, I've just been playing it for a while. The reason I've logged 50 hours on the mod and nobody knows about me is, (1) I wasn't in a decent ship half the time, I was doing cruddy missions, and (2) I don't really post on the forums much, I do read them though.
It should take you more than 2 weeks to get the best ship possible. It's dumb how fast you can get it now.
' Wrote:One final thing...pirates and cap ships? I know everyone wants it to be fair fighting, yada yada yada. I've played a pirate my whole freelancer career(5 yrs) and never once did I care if it was fair or not. Its not supposed to be fair, if your a pirate, you arent supposed to be attacking military targets. The whole point of a pirate is to attack civilian and commercial targets of oppurtunity. What gain is there to attack military targets? All you do is risk your life. As such, where would a pirate organization get the resources to even build a capital ship? Wouldnt the House Militaries notice something like that and swoop in so fast you'd be left wondering if you saw an illusion? Pirates arent militaries, they arent well-trained, dedicated personnel(except perhaps OC's and Corsairs), they dont have the resources of a nation backing them. I know this was all done in the interest of fairness, but you shouldnt care if your a pirate anyway.
I know pirates aren't supposed to attack military targets - weak pirates especially. The fact of the matter is, now that almost everyone is in a capship, you can't avoid attacking non-military targets if you want something. Chasing a trader? They'll either call in their buddy or call in the KNF (I'm a Blood Dragon, obviously) to come get rid of me. The only way you ever get to do anything is if you get the jump on a trader, CD him, hope it hits, and he doesn't start running. If he runs, and you kill him, you get nothing. There really isn't any sensible death penalty ATM, so traders can just run if you don't have the necessary firepower to take them down quickly. But I'll address that gripe later.
Anyways, there need to be less people in capital class ships. Only the rich or the well connected should have anything more than a gunboat, and gunboats should still be for the people who have played for a long time. I have no quarrel with the KNF, the RM, etc. having capital ships, but it gets incredibly ridiculous when you see GUNBOATS escorting traders, as well as gunboats attacking traders. Gunboats, Cruisers, and Battleships are, like Zaknafein said, war machines. You don't use them to escort anything but the highest priority target, nor do Pirates want to risk attacking a trader with them since they have very little to spare in that department of ships. You also don't use them alone. Capital ships should have a glaring weakness in gun-turning speed so that fighters can fly circles around them. Battleships are long range support, Cruisers and Gunboats support the Battleship, the Capital Ships turn the tide in a Fighter vs Fighter battle. The Fighters aren't supposed to minimally help in a Cap ship vs Cap ship battle.
I have no problem with Capital Ships being at their current strength. My problem is that everyone has one.