' Wrote:...
i d like to see more distiction between : anti cap ship weapons, and anti fighter weapons.
there were concerns about missiles, but in my opinion, they are one of the very few VERY well balanced weapons. they are anti fighter weapons, and useless vs. other cap ships.
i d like a battleship captain to decide what is his greatest thread, a fighter/bomber? - then he would equip more anti fighter weapons, leaving his ship vulnerable to other capital ships. Or does he fear other capital ships more - then he would equip more heavy - but damn slow weapons.
so far - we have too many good allround weapons. most beam weapon turrest are just too good vs. fighers and other cap ships. ( and i think a battleship should have a greater choice in anti capship weapons - and rather only very few anti fighter weapons, cause in the end, i m allways amused how cruiser captains go to quite an efford to chase a single fighter )
my wish is:
- leave missiles as they are, maybe completely replace them with fighter versions of missiles that do a maximum of like 500-1200 damage, no ammo ( on cap ships ), lower enegy usage, and maybe 0.5 refire so that the missiels provide GOOD cover from fighters when the space around the ship is spammed with them - but a single gunboat could easily withstand that fire, cause in the end, its just small missiles.
- convert flak cannons into allmost instant beam weapons, slow refire rate maybe 0.5 but at a good damage, maybe 3000, medium energy usage. whatever, limit the range to like 500, so they are really only useful when a fighter starts to circle the battleship.
- make cap ship missiles, VERY slow projectiles that might even be shot down ( easier ) by a fighter escort, but that really do a lot of damage to other cap ships. i d like to see an awesome tracking on those "torpedos" allmost granting a hit at a very long range, but a speed of only 30 or so. ( and the size of a kadesh light fighter or something ) refire rate LOW, like 0.2 and high energy useage.
beam weapons, rather cap ship only - i d just slow down the turret spin speed on most. so they can t easily track fighters.
I love these ideas. If your cruiser's job is to be fighter-defense for the fleet, then you mount more anti-fighter weaponry. If you need anti-cap then go refit to the right guns for the job. Anti-capship weapons should be the only way to scratch a cruiser or BS. Anti-fighter weapons should pretty much bounce off of a capship.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."