I agree with best, in my opinion the most accurate way to optimize the mission infrastructure for higher levels is to tweak medium and hard missions helping people generate some generous and realistic cash that could either be finished alone or in a group. And I still believe that information about the missions against capital ships should be included.
If you actually READ the original post...
PS: Yes, I did search. All I found was that mission rewards needed to be raised (...), so I'm offering a counter argument.
It's not that missions make too little money...
...It's that trading makes too much money.
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I don't want to be able to make 100 million in an hour, that's ridiculous. Why can't we make it so that you actually have to try to get a capital ship, not just be on the server for 5 hours either trading or killing stuff? If you want that, go play a PvP mod or something.
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Akitoscorpio:
"and I typically make around 100k a mission after Mission bonus and selling prisoners in the right places."
100K a mission really isn't that much when you get a VHF. That'd mean it would take 8-9 missions to get a Daito outfitted BD ship (Blood Dragon Class 9 weapon).