I very much doubt that the amount of screen shaking, and turn rates, can be adjusted dynamically. It's a good idea but this'll probably turn out to be a "can't be done due to engine limitations".
On the other hand:
Atomic chewing gum: When it runs out, weapon damage increases temporarily. Because you're all outta gum.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.