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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline Denelo
09-07-2010, 03:02 PM, (This post was last modified: 09-07-2010, 03:02 PM by Denelo.)
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Posts: 1,816
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Joined: Feb 2007

One concern I'd have about this (even assuming it could be implemented) would be trading abuse. You mentioned smugglers; even with only being about to transfer between friendly bases, how hard would it really be to, say, have a home on both Kreuzberg (Junker base in New Berlin) and Rochester (Junker base in New York), have the Rochester base set to /resident for a secondary character, and use /transfergoods back and forth? At that point, you're doing one of the most profitable routes in the game simply by switching characters back and forth.

Or you could do Iridium from Freeport 11 to Gran Canaria. For a full Zoner Whale, that's theoretically 6.4 million credits per trip. However it's normally a 15-minute trip, so that's only 6.8k credits per second (24 million credits an hour), about half of a really "good" trade route. However, if you could instead use this command to run the route in, say, fifteen seconds, that'd be 432.3k credits per second, or one and a half billion credits an hour.

Please note that all numbers are based on old prices and are probably very wrong at this point, but you get the idea regardless; the specifics don't really matter much.

So yes, if this can be implemented, the /transfergoods would definitely have to be taken out.
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Messages In This Thread
/home - by Mr.Fabulous - 09-06-2010, 05:34 PM
/home - by Druen78 - 09-07-2010, 08:33 AM
/home - by Denelo - 09-07-2010, 03:02 PM
/home - by mwerte - 09-07-2010, 03:16 PM
/home - by Elven - 09-07-2010, 03:19 PM
/home - by beander2 - 09-07-2010, 03:19 PM
/home - by Mr.Fabulous - 09-07-2010, 03:48 PM
/home - by Denelo - 09-07-2010, 05:22 PM
/home - by Coin - 09-07-2010, 05:50 PM
/home - by Atomic.Blue - 09-07-2010, 06:10 PM
/home - by RmJ - 09-12-2010, 07:06 AM

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