• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 286 287 288 289 290 … 547 Next »
/home

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

/home
Offline Mr.Fabulous
09-07-2010, 03:48 PM, (This post was last modified: 09-07-2010, 04:05 PM by Mr.Fabulous.)
#7
Member
Posts: 1,033
Threads: 144
Joined: Apr 2009

' Wrote:One concern I'd have about this (even assuming it could be implemented) would be trading abuse. You mentioned smugglers; even with only being about to transfer between friendly bases, how hard would it really be to, say, have a home on both Kreuzberg (Junker base in New Berlin) and Rochester (Junker base in New York), have the Rochester base set to /resident for a secondary character, and use /transfergoods back and forth? At that point, you're doing one of the most profitable routes in the game simply by switching characters back and forth.

Or you could do Iridium from Freeport 11 to Gran Canaria. For a full Zoner Whale, that's theoretically 6.4 million credits per trip. However it's normally a 15-minute trip, so that's only 6.8k credits per second (24 million credits an hour), about half of a really "good" trade route. However, if you could instead use this command to run the route in, say, fifteen seconds, that'd be 432.3k credits per second, or one and a half billion credits an hour.

Please note that all numbers are based on old prices and are probably very wrong at this point, but you get the idea regardless; the specifics don't really matter much.

So yes, if this can be implemented, the /transfergoods would definitely have to be taken out.


you could also make the /transfergoods have:
  1. A very high hauling price to make it too impractical for money-making purposes:
    Let's say, for example, Niobium Ore... That costs around 8000+ credits (I could be wrong,:D) at the highest selling point, which is at Planet New Berlin.

    What I meant for VERY HIGH hauling price is that you take a certain good, get its current highest selling price possible in all of sirius, multiply that by a factor of x0.80 (could be more, could be less), and then that's what you'll have to pay to haul it ANYWHERE ELSE.

    So going back: to haul Niobium Ore would cost around 6.4K credits/unit to haul it from Java to Cardiff, or from Stokes to Kyushu, or from point A to point B.

    Of course, that'll only lessen the impact, when you could do it numerous times in a few minutes...
  2. A long cooldown period to make it's "profit/sec" too meager or non-existant: (edited)
    ... But what about if for every /transfergoods, you'd have to wait for 1-2 hours before you could do it again? Since it's kinda fast and easy for ships to go to and fro places, when you make the cooldown period in hours it makes for a very slow rate, rather than if you'd just do the run yourself! This cooldown will also apply to every house, which also helps in mitigating its frequency. Another important note: only the homeowner will be able to use the /transfergoods.

    For example: Suppose you choose to transfer Food Rations from Crete to Leon Base. When you /transfergoods the food to Leon Base, the Crete-house can't do it again for the next hour... but should you change your mind, you could send it back from Leon Base-house to Crete-house ONLY WHEN THE HOMEOWNER'S THERE (you can't do the command with a /resident, so for the command to work the buyer of the house has to be there)... and when you choose to send it back to Crete, you then can't use the Leon Base-home to transfer goods again until the cooldown period ends. Also, the two house-locations' cooldown periods will be independent of each other.

    So basically, the cooldown period will be too long when compared to just hauling it yourself, and that it applies to every house.
My suggestions on how to answer your concern. What do you think?

[+]Factions Involved In

[Image: Golden%20Oaks%20Tours_zpspoqc1yoj.png] | [Image: avatar_30918.png?dateline=1449208332] | [Image: mgasxy7.png]
[Image: bM9dE4l.png]

[Click the logos to learn more]
:::
Click the links below for more of my content!
>>> Roleplay Info & Character Feedback Thread
>>> DeviantArt
>>> Youtube
  Reply  


Messages In This Thread
/home - by Mr.Fabulous - 09-06-2010, 05:34 PM
/home - by Druen78 - 09-07-2010, 08:33 AM
/home - by Denelo - 09-07-2010, 03:02 PM
/home - by mwerte - 09-07-2010, 03:16 PM
/home - by Elven - 09-07-2010, 03:19 PM
/home - by beander2 - 09-07-2010, 03:19 PM
/home - by Mr.Fabulous - 09-07-2010, 03:48 PM
/home - by Denelo - 09-07-2010, 05:22 PM
/home - by Coin - 09-07-2010, 05:50 PM
/home - by Atomic.Blue - 09-07-2010, 06:10 PM
/home - by RmJ - 09-12-2010, 07:06 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode