' Wrote:I very much doubt that the amount of screen shaking, and turn rates, can be adjusted dynamically. It's a good idea but this'll probably turn out to be a "can't be done due to engine limitations".
On the other hand:
Atomic chewing gum: When it runs out, weapon damage increases temporarily. Because you're all outta gum.
Eh, certain buffs may make things cool and all, but it may also make gameplay alot more complicated.
Its a thing to toy with, just needs uber balancing before implementing.