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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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We should have a Limit

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We should have a Limit
Offline Dab
01-06-2006, 02:14 AM,
#30
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

AW-Eldfrey,Jan 5 2006, 07:44 PM Wrote:If it is an RP event not including your faction i think it would be you paying but if it is an RP event including your faction then it comes out of a naval bugit
[snapback]9453[/snapback]


Igiss,Jan 5 2006, 07:48 PM Wrote:May I interfere? The suggestions like you are posting could be fine for a MMORPG if I was a dev working on server coding. Freelancer is not a MMORPG, server is hardcoded, and I cannot make anything that you are talking about happen automatically. Someone would have to keep records of what is happening on server and manually edit player's accounts.

Repair price of any goods depends on its buying/selling price, which was balanced to fit buying needs. Price of one piece of equipment cannot get more than 10 million credits, so hull repair cost cannot really get higher than it is now.

Paying maitainance for capital ships is plain nonsense. No one is going to do that, and I have doubts about introducing costs for systems too.

AW-Eldfrey watch your spelling.
[snapback]9454[/snapback]

Eldfrey has always typed like that =/... I sympithise with all who could not read it.

I have an idea. Maybe at the beginning of every month each faction leader or finance officer gets lets say 100 million credits. That is the money used to repair for the repairs/maintanence. And Igiss I didn't have any intention to have you code something into the server. The event observers watch who dies and what faction they were in (obviously someone neutral would do this). Then he would tell the leaders of each involved faction how much damage there was and would use a strict rule of determining the cost. Then the leader/finance officer would transfer that amount of money into credit cards from the buget they got and drop it and destroy it (waste of money yes but its the only way to get rid of it). Once all the buget money is gone the rest would have to come out of the faction's own pocket.

The buget would be pretty much taxes from their systems. The factions with more systems would get more yes, but they also have more ships to mantain and use to defend.

The buget money could also be used to buy new battleships, cruisers, or gunboats for the faction, but then the mantanence fees would come out of their pockets.

This way people who don't like trading and aren't too good at cap-ship fighting (myself included) don't have to do very much, if any, trading to pay for the mantanence. Plus this adds more role-play as truly the systems would produce profits and trading which would enrich the owner. Much like a company or business would.

This would also give each faction either 1.) a new rank used for filing and mantaining records of mantanence and repairs or 2.)a new job for an existing rank.

We would need a certain system which to do all of this though. Maybe 20 million dollars tax for each system. And 10 million due for complete repairs on destroyed ships and half that for ships damaged under the half point for hull. In this way it would eliminate the need for system fees and stop the factions from becoming too rich. Plus Igiss wouldn't have to take money so often. Just put money in every 30-31 days.

Any questions/comments?

And Igiss don't be so negative.

[Image: DFinal.png]
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Messages In This Thread
We should have a Limit - by The Pirate - 01-02-2006, 07:58 PM
We should have a Limit - by Dab - 01-02-2006, 08:07 PM
We should have a Limit - by Gwynzer - 01-02-2006, 08:08 PM
We should have a Limit - by urgel - 01-02-2006, 08:38 PM
We should have a Limit - by Wolfpack98 - 01-02-2006, 09:45 PM
We should have a Limit - by Korrd - 01-02-2006, 09:59 PM
We should have a Limit - by Firebird - 01-02-2006, 10:05 PM
We should have a Limit - by The Pirate - 01-02-2006, 10:07 PM
We should have a Limit - by Retread - 01-02-2006, 10:28 PM
We should have a Limit - by marauder - 01-03-2006, 12:20 AM
We should have a Limit - by Virus - 01-03-2006, 12:53 AM
We should have a Limit - by AW-Eldfrey - 01-03-2006, 01:08 AM
We should have a Limit - by urgel - 01-03-2006, 01:31 AM
We should have a Limit - by Titus - 01-03-2006, 10:50 AM
We should have a Limit - by marauder - 01-03-2006, 12:22 PM
We should have a Limit - by Gwynzer - 01-03-2006, 12:57 PM
We should have a Limit - by Profile - 01-03-2006, 06:52 PM
We should have a Limit - by Angel - 01-03-2006, 07:06 PM
We should have a Limit - by Titus - 01-05-2006, 06:47 PM
We should have a Limit - by Naked - 01-05-2006, 09:21 PM
We should have a Limit - by Retread - 01-05-2006, 10:22 PM
We should have a Limit - by Virus - 01-05-2006, 11:12 PM
We should have a Limit - by Dab - 01-06-2006, 12:07 AM
We should have a Limit - by Virus - 01-06-2006, 12:16 AM
We should have a Limit - by Dab - 01-06-2006, 12:35 AM
We should have a Limit - by AW-Eldfrey - 01-06-2006, 01:18 AM
We should have a Limit - by Virus - 01-06-2006, 01:21 AM
We should have a Limit - by AW-Eldfrey - 01-06-2006, 01:44 AM
We should have a Limit - by Igiss - 01-06-2006, 01:48 AM
We should have a Limit - by Dab - 01-06-2006, 02:14 AM
We should have a Limit - by marauder - 01-06-2006, 12:16 PM
We should have a Limit - by Korrd - 01-06-2006, 02:15 PM
We should have a Limit - by Dab - 01-06-2006, 04:36 PM
We should have a Limit - by AW-Eldfrey - 01-07-2006, 10:06 PM
We should have a Limit - by Dab - 01-07-2006, 11:04 PM
We should have a Limit - by The Damned - 01-07-2006, 11:16 PM
We should have a Limit - by urgel - 01-08-2006, 11:01 AM
We should have a Limit - by Dab - 01-08-2006, 06:52 PM

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