since the autoaim of a lane is in a place where they cannot be hit ( the space ) - you have to rely on your own aim. the weapons stay true to their range - but freelancer gives only a rather faint feeling of "real" distance to the player. cannons aim for a theoretically far point - and only "snap" to the targets distance when they snap to the autoaim.
gives you a good example how good a gunner one might be if the game wasn t helping so much.