Time of shortest paths between every pair of bases. Units don't matter, as long as they're consistent, but I would ideally like the option to choose whether or not to use trade lanes in the calculations. Also, I want to be able to route through jump holes. Can't help you there. You can read out the location of lanes, bases and gates/holes from the various system files in /universe/systems/ but the algorithm you will want is yours. Bases have a base = BASENAME line to their object entry. Lanes have a previous and next lane, unless you have the start and end node. Anything with a "goto =" line in the object definition indicate a transition, usually to another system. How you measure distance is up to you.
Commodity prices at every base, and which bases sell what Read these out from the market_commodities.ini file in the \data\equipment folder
For every base, a unique ID, the system it's in, and the faction it belongs to Read these out from the universe.ini file in \data\universe. All bases have a short internal nickname, IE Li01_01_base means Liberty 01 (New York system), Base 01 (Planet Manhattan).
Preferably, information on what commodities are contraband in what places, but that won't make it into the first version discoverygc.com/wiki/ -> Commodities.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.