• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 207 208 209 210 211 … 547 Next »
Shortest path calculations and other data parsing

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Shortest path calculations and other data parsing
Offline Linkus
02-09-2012, 12:22 AM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

FLHook essentially is a set of DLL based plugins that allow for added features and commands ingame.
Basically nearly all the commands on the server are based on FLHook.
Soon there will be player built stations, jump drives, cloaking devices and more, all thanks to FLHook.
It also produces a possibility of linking 2 servers together, allowing for the roughly 200 player limit to be bypassed as your ship and you are instantly transported to the other server.

The shortest route calculations are all done by the game using files, not online in particular.
However with FLHook, it's possible to change prices of commodities, availability of commodities and various other things. This means some things are changed on the server that FLCompanion cannot account for.
At least until they fix the option to pull prices etc from the online game.





Facilitating the rise of robotics since 0 A.D.
  Reply  


Messages In This Thread
Shortest path calculations and other data parsing - by Heliomance - 02-08-2012, 12:40 PM
Shortest path calculations and other data parsing - by Echo 7-7 - 02-08-2012, 12:43 PM
Shortest path calculations and other data parsing - by Heliomance - 02-08-2012, 12:48 PM
Shortest path calculations and other data parsing - by Echo 7-7 - 02-08-2012, 12:53 PM
Shortest path calculations and other data parsing - by Heliomance - 02-08-2012, 01:32 PM
Shortest path calculations and other data parsing - by AeternusDoleo - 02-08-2012, 03:35 PM
Shortest path calculations and other data parsing - by Ursus - 02-08-2012, 05:26 PM
Shortest path calculations and other data parsing - by Linkus - 02-08-2012, 05:26 PM
Shortest path calculations and other data parsing - by Alex. - 02-08-2012, 05:38 PM
Shortest path calculations and other data parsing - by Heliomance - 02-08-2012, 11:36 PM
Shortest path calculations and other data parsing - by Linkus - 02-09-2012, 12:22 AM
Shortest path calculations and other data parsing - by Ursus - 02-09-2012, 12:30 AM
Shortest path calculations and other data parsing - by Linkus - 02-09-2012, 01:31 AM
Shortest path calculations and other data parsing - by Ursus - 02-09-2012, 01:59 AM
Shortest path calculations and other data parsing - by dj ole - 02-09-2012, 02:03 AM
Shortest path calculations and other data parsing - by Heliomance - 02-09-2012, 02:09 AM
Shortest path calculations and other data parsing - by Corsair - 02-09-2012, 02:11 AM
Shortest path calculations and other data parsing - by dj ole - 02-09-2012, 02:15 AM
Shortest path calculations and other data parsing - by Heliomance - 02-09-2012, 10:23 AM
Shortest path calculations and other data parsing - by Heliomance - 03-01-2012, 06:28 PM
Shortest path calculations and other data parsing - by Ursus - 03-01-2012, 06:36 PM
Shortest path calculations and other data parsing - by Coin - 03-01-2012, 07:20 PM
Shortest path calculations and other data parsing - by Jimothy - 03-01-2012, 07:27 PM
Shortest path calculations and other data parsing - by Heliomance - 03-02-2012, 12:43 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode