One of the reasons I applied for this system is that, under the new server rules, there probably won't BE any new Zoner factions. Remember, only one official faction per npc group, with the older and already established factions not having to give up their systems?
While you could turn it into a generic system - based upon the in-game role-play of the factions involved, they've abandoned it. So how can you justify it remaining a Zoner Guard system when the Zoners have pulled out? You'd almost HAVE to have it turn into an empty system - one that someone else could move into. Thus, our application... I realize that some things here are not player driven - as far as the main script of what is supposed to happen regarding such things like Gallic invasions, Nomad planet whacking, and such.
As far as the Guild Core is concerned - we have a base in Delta now, Dabadoru. Our main concern is the Order - we're one system from there now, so we're ALREADY in your backyard. Same with Nomads. Outcasts - you guys have a bit of breathing room now, we either have to through Kappa, and then either O74 or Gamma, into Theta, and THEN show up on your doorstep. All this would do is eliminate 2 jumps from that. The Wild in O-55 and O-58, we can easily reach from Rostock if need be.
Those are the people the Core is fighting, because those are the people with Nomad tech. That's our professed goal, and IS our RP.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.