' Wrote:One thing FL Companion lacks is the ability to specify a destination and then list the commodities near me or on the way that will make decent profits. For example, I need to go to New Tokyo, I am in California now, what should I buy here or on the way that I can sell when I reach New Tokyo or some station along the way.
Also, on a wholly separate thing, the in-game navigation system is server-side, as are the player maps and base lists. I think the code that does the route calculations can be replaced with a plugin. We need a better one of those. Aeternus might be able to provide more information about the interfaces and stuff.
That was a feature that I already planned to put in, I think I can do that with just the knowledge I already have.
And if the navigation system is server side, how does FLCompanion calculate its routes?
' Wrote:If you want to help code, help with FLHook.
It would be a far far more useful use of your time, at least in terms of benefit for the mod.
Plus we'd love you unconditionally =3
I'm not doing this to benefit the mod, I'm doing it because it's interesting and to get my degree. I'm trying to expand it to be compatible with the mod because it'll give it wider usage and application. Also I have no idea what FLHook is.
' Wrote:The changes made by the server are done in memory, and are not saved to your files. Freelancer Companion reads from Discovery 4.86's (all beta releases so far) game files perfectly. v2.02's memory-reading feature is broken with 4.86 however.
Actually, the files are useless when dealing with dynamic economy.
Oh? How do you get at the info for the dynamic economy then? And won't that make anything based on it incompatible with any non-dynamic economy mod?