' Wrote:Sigma pirating grounds, cardamine and the sabotage of the Hispania (of which they blame each other). Corsairs bear a grudge against Outcasts that comes partly from cardamine addiction and partly from the fact that the Outcasts got the fertile planet while the Corsairs got the lifeless rock. Outcasts on the other hand have a smug sense of superiority owing to their slightly above average physical abilities as a result of cardamine addiction, and also the desire to control Sirius through their supply of cardamine - which they know the Corsairs don't want to happen as it interferes with their sense of independence and pride. Add to that reinterpretation of facts between the two over what actually happened on the Hispania, and you got yourself a feud.
I'd suggest your interpretation of the OCs's situation is a little wrong. I'd suggest they're in just as much of a fix as the corsairs, because while they've ended up with a fertile plant, it's one they're physically tied to. If anything unfortunate happens to Malta's ecosystem, they're basically screwed. Wherever an outcast goes, they gotta take a little bit of malta with 'em. Romantic, but I can imagine it'd be incredibly annoying, and means that their influence is limited.
As for the OC/Corsair war, yeah it's largely a turf war, and it's largely over sigma pirating grounds (which never actually get used, annoyingly), and keeping clear smuggling routes to each of the four hour houses. Most of those smuggling routes should run through the Sigmas.
As for the OC/Corsair war stopping? LOLNO. It just needs to be fought in the proper place, Omicron Eta was a mistake, but it's down to the players to do something about it. Start smuggling through the sigmas more, both sides... Start pirating in the sigmas more. Get the GMG out to play, cause some chaos, have some fun. Organise stuff, have events.
The turf war in the Sigmas is really not the same as "raid each other's home system once a day".
DRV, wars don't just end. They have to be fought to a point where one side is willing to accept the other side's terms. The idea of both nations is that they're proud, equally matched, and have been unable to crack the other one for centuries. Wars don't end for no reason, in much the same way as they don't start for no reason.