• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 513 514 515 516 517 … 547 Next »
some ideas

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

some ideas
Offline Eloim
08-16-2007, 04:57 PM,
#6
Member
Posts: 43
Threads: 9
Joined: May 2007

Dont get me wrong

I really appreciate igliss (and many others) efforts and work to do this mod, and other fl mods, some characteristics of the games cant be implemented in an easy way, for example X2 or X3, they have a really big and hard economy system (the hardest of al space sims i have seen there you can build dozens of factorys to produce with dozens of bot ships to carry the goods, and i think in x3 they even change the price of the goods following an offer/demand system), but that cant be done in a normal MP game, only eve online has something close, but its a persistent universe, with BIG servers and so on, and paying every month for.. (and many ppl still see that game boring)

Most of the space sims, even some of this year are hard to mod, in general gaming, modding still is hard, too hard, the companies dont want "free mods" because that reduces the sales of more actual games.

you only need to look how angry are most of distribution companies with valve, as half life was the first "easy to mod" game, HL was for years the most MP game played, thanx to CS (a mod), but to other mods too (Dod, NS, etc..), i really think they are behind part of cheating there (to sabotage valve).

distribution companies (with management coming from banking and so on..), want "easy games" (1 year of dev never more than 2), but that give us.... the players..in general...BAD games.

the makers of homeworld 1 tried to use the "force" of the mod community in HW2, but they really did a poor job (some forums at relic and extremly hard rules to mod).

you have an example here using hw ships...

with all this "mis management" i as player search for "more"..and "more"...and well i see a really hard ....and solid....fundation, but dispersed, in many mods.

and without another "elite type" at risk of fading away, like a dream in the night....a bit frustrating....all that work...all that dreams of ppl like igliss, going to dust for the ****ing management of distribution companies.

my hopes are with a future freelancer 2, naming all who gives good great ideas like igliss.....
Reply  


Messages In This Thread
some ideas - by Eloim - 08-14-2007, 04:53 PM
some ideas - by Fellow Hoodlum - 08-14-2007, 05:23 PM
some ideas - by Eloim - 08-16-2007, 02:42 PM
some ideas - by Dopamino - 08-16-2007, 02:54 PM
some ideas - by Eloim - 08-16-2007, 03:27 PM
some ideas - by Eloim - 08-16-2007, 04:57 PM
some ideas - by yurineova - 08-16-2007, 05:00 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode