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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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some ideas

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some ideas
Offline Eloim
08-16-2007, 02:42 PM,
#3
Member
Posts: 43
Threads: 9
Joined: May 2007

2 freigthers are not futile but that one (the one of 750) its a headache, its the worst of all, even worst that the miner transport (at least that one moves fine).

i got the huntress for a merc char i have, but its too wide, and well excesive to fly in asteroid fields (in theory a corsair ship done to pirate must/can hide easily in asteroid fields, and well many of the jhs are in roid fields).

that ship only lasted 6 hours after testing it, now i have a BH destroyer in my combat char (sniff i miss 2 more guns ports).

3 ................ wrong mindset..........

4 flaks..big issue.

most antifgt flaks are fast firing ones (20mm/30mm/40mm), the big ones (88mm in ww2) were only for bombers (ergo big aircrafts), small ones direct impact, bigger ones (37mm and above), preprogrammed or proximity fuzes.

right now 35mm/37mm/40mm/57mm and above are the ones with proximity fuzes, and in some cases (naval 76mm oto melara), also with guided ammo.

as we have fast ones (order mk1 cruiser for example), the flak itself could be like a mix of guided ( very very limited) missile and with mine effect,

i though this was an area to post ideas....
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Messages In This Thread
some ideas - by Eloim - 08-14-2007, 04:53 PM
some ideas - by Fellow Hoodlum - 08-14-2007, 05:23 PM
some ideas - by Eloim - 08-16-2007, 02:42 PM
some ideas - by Dopamino - 08-16-2007, 02:54 PM
some ideas - by Eloim - 08-16-2007, 03:27 PM
some ideas - by Eloim - 08-16-2007, 04:57 PM
some ideas - by yurineova - 08-16-2007, 05:00 PM

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