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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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some ideas

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some ideas
Offline Eloim
08-16-2007, 03:27 PM,
#5
Member
Posts: 43
Threads: 9
Joined: May 2007

its the same problem of "real life" most ppl dont want even the smallest idea, but that have a problem, if you dont evolve you die.

some problems are easy too see, in the freigther class (0 to 1000 of cargo) most ppl gets, the typical ships, (dromedary and similar ships in cargo terms), turanic raider one (for the the best with 400 uds of cargo), and some, the repair ship (410) or the At (480), but we have a deep gap, between 500 and 1000, by now most ppl jump from "400" class to transports or kusari lux liner or miner ship (few).

and that is a fact not my idea.

the flaks...well i know its a hard issue, if you increase "their power" to hit fgts, little ship become useless...alone or in very small numbers, even with novas.
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Messages In This Thread
some ideas - by Eloim - 08-14-2007, 04:53 PM
some ideas - by Fellow Hoodlum - 08-14-2007, 05:23 PM
some ideas - by Eloim - 08-16-2007, 02:42 PM
some ideas - by Dopamino - 08-16-2007, 02:54 PM
some ideas - by Eloim - 08-16-2007, 03:27 PM
some ideas - by Eloim - 08-16-2007, 04:57 PM
some ideas - by yurineova - 08-16-2007, 05:00 PM

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