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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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some ideas

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some ideas
Offline yurineova
08-16-2007, 05:00 PM,
#7
Member
Posts: 744
Threads: 25
Joined: Jul 2007

' Wrote:its the same problem of "real life" most ppl dont want even the smallest idea, but that have a problem, if you dont evolve you die.

some problems are easy too see, in the freigther class (0 to 1000 of cargo) most ppl gets, the typical ships, (dromedary and similar ships in cargo terms), turanic raider one (for the the best with 400 uds of cargo), and some, the repair ship (410) or the At (480), but we have a deep gap, between 500 and 1000, by now most ppl jump from "400" class to transports or kusari lux liner or miner ship (few).

and that is a fact not my idea.

the flaks...well i know its a hard issue, if you increase "their power" to hit fgts, little ship become useless...alone or in very small numbers, even with novas.
Ok, as far as freighters go, I've met people that start in a Humpback (Yes, a Humpback with like 250 hold) and build it up all the way to container transport. So dont say freighters are bad. And if you dont like the ship, dont use it. nobody forces ya to. Just buy a Transport on Pittsburg for what, 11 mil is it? I can remember and it only has 1000 hold. I started in that, and built up to a Container Transport hauling a run with only 1000 profit per unit. Dont complain. Work hard and EARN the cash. And, dont complain bout the ships, please. This is a good mod, and nobody forces ya to use any kind of ship.

Also, the flak turrets dont always have to be like the ones in WWII, where they make a cloud. (Proximity fuses detonate the shell and make a "Cloud" of shrapnel that penetrates the airplane causing fuel tank to sometimes explode or severely damaging the plane). Here, they are very maneuverable missiles designed to hunt fighters. They work fine, so dont complain. I'm gettin ready to use a Rheinland Cruiser with 2 standard Flak Turrets and from what I have tested so far, Flaks work very nicely. Also, they come in real handy for Battleships that have a pain-in-the-arse time seeing their target.

As for an Idea (Although I dunno if ya guys can make it work), This idea is from another mod, but they had a missile launcher called the "fly-Swatter designed specifically to shoot down missiles. Perhaps this would be an interesting idea to debate upon?

My 2 Deneli

signature goes here once its done!
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Messages In This Thread
some ideas - by Eloim - 08-14-2007, 04:53 PM
some ideas - by Fellow Hoodlum - 08-14-2007, 05:23 PM
some ideas - by Eloim - 08-16-2007, 02:42 PM
some ideas - by Dopamino - 08-16-2007, 02:54 PM
some ideas - by Eloim - 08-16-2007, 03:27 PM
some ideas - by Eloim - 08-16-2007, 04:57 PM
some ideas - by yurineova - 08-16-2007, 05:00 PM

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