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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Wireframes

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Wireframes
Offline yurineova
08-20-2007, 11:26 PM,
#23
Member
Posts: 744
Threads: 25
Joined: Jul 2007

I see why the Models cant simply be used as a wireframe ingame. Because the parts arent 1 block, but rather blocks stuck in other blocks. In other words, what you see on the Action 6 that Tortured Sould posted up would be what you see ingame, and just confuse anyone who would be using advanced targeting. So, all we would really have to do is clean up the model a little bit, or just re-make the model's wireframe, only making it from one object rather than several...

Now I just confused the heck outta myself, so I'll just shut up:wacko:

signature goes here once its done!
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Messages In This Thread
Wireframes - by kiggles - 07-12-2007, 08:33 PM
Wireframes - by Death Shadow - 07-12-2007, 08:40 PM
Wireframes - by Korrd - 07-12-2007, 08:58 PM
Wireframes - by Death Shadow - 07-12-2007, 09:08 PM
Wireframes - by TankTarget - 07-12-2007, 10:01 PM
Wireframes - by Vaporlinx - 07-12-2007, 10:31 PM
Wireframes - by Death Shadow - 07-12-2007, 10:39 PM
Wireframes - by kiggles - 07-13-2007, 12:31 AM
Wireframes - by Tortured_Soul - 07-13-2007, 10:54 AM
Wireframes - by Tortured_Soul - 07-13-2007, 02:35 PM
Wireframes - by Tortured_Soul - 07-14-2007, 04:59 PM
Wireframes - by Death Shadow - 07-14-2007, 05:18 PM
Wireframes - by Igiss - 07-14-2007, 05:52 PM
Wireframes - by Death Shadow - 07-14-2007, 06:43 PM
Wireframes - by Tortured_Soul - 07-15-2007, 01:12 AM
Wireframes - by kiggles - 07-15-2007, 12:26 PM
Wireframes - by Tortured_Soul - 07-17-2007, 12:46 AM
Wireframes - by Vaporlinx - 07-17-2007, 03:29 AM
Wireframes - by kiggles - 07-17-2007, 04:07 PM
Wireframes - by Tortured_Soul - 07-17-2007, 09:08 PM
Wireframes - by kiggles - 07-17-2007, 09:37 PM
Wireframes - by Death Shadow - 08-20-2007, 10:15 PM
Wireframes - by yurineova - 08-20-2007, 11:26 PM
Wireframes - by Tortured_Soul - 08-21-2007, 04:47 PM
Wireframes - by Eppy - 08-21-2007, 07:27 PM

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