' Wrote:Other than having fun in a game what is the goal of this faction?
While I can see the logic in becoming Zoners because Zoners saved you and Zoners accept almost anyone who is willing to live by their code; I have to say that Zoners (at least in role play) wouldn't hand out all of their technology to your little group right off the bat - as you're unknown to them.
That is me thinking you're picking the Zoner ID so you can use Zoner cap ships; because that seems to be the cool thing to do for new factions. My suggestion would be if you don't intend to role play a Zoner - as you seem more leaning towards role playing a Latin disguised as a Zoner - grab a Freelancer ID and use the Zoner IFF.
This makes it clear you are not a Zoner, but you've strong relations to them. Open up communication with OSI, TAZ, CoF, Phoenix, any of the Zoner groups too.
'' Open up communication with OSI, TAZ, CoF, Phoenix, any of the Zoner groups too.'' This will be the first thing that I'll do. Thank you^^
Anyway I don't want to use a freelancer ID because of the limit of 3600 cargo space, while with a zoner ID we can still have 5000 cargo space with trasports if we dock in Freeports or other bases. I know I can't still access to all zoner technology. If we will need to access to Cap Ships, we'll ask a permission. But before I'll try to have a strong relations with the other Zoner factions and groups. We will play as Zoner and we will try to deserve the trust of the others.
Our goal it's simple, refounding our Republic, for the moment. And write a nice history about Latins:mellow:
Thinks of us as a group of refugees that has just been saved. We can only think about find a new prosperity and welfare.