' Wrote:Since the nature of the Nomad ID seems to be a significant bone of contention, I pose the question: Does the Nomad ID have to be a defacto terrorist ID?
How detrimental, if at all, would it be to Nomad RP for a Nomad to not have the right to attack without warning? Most of the few encounters I've had with Nomads have had some sort of pre-fight/pre-flight RP.
' Wrote:PvP combat is role play. The role play of the Nomads is that they are anti-human. To the point they kill humans. That would dictate that they pew pew any human they see. The player faction has evolved that role play so that every encounter doesn't boil down to PvP - but as it is the core of their lore most encounters do. Basically some of you have no frickin idea about Nomad lore and think that because every Nomad you've seen has shot you; they must be bad people. Wrong. They are playing their part. Personally I don't want them being super active - they have a terrorist ID.
Then there was the guy asking if the nomads could function with a self defense only clause in their ID. Really? Have you even read the lore? Did you play single player?
' Wrote:Take a look at this thread - look at who wants the nomad faction to be opened up. Notice how they have little to no knowledge of nomad lore? Yea - that would be an issue if they decided to play a nomad. Nomad RP is some of the most difficult to grasp.
I've sort of highlighted the key points from these three posts.
The Wild are going to naturally be able to RP in a more controlled way with humans than Nomads directly are - Wild are still physically human. Nomads are not, nor have they ever been, human. They don't LIKE humans. They were the original inhabitants of Sirius. Imagine that instead of Columbus finding humans living in America he'd found blue blobs that were just as technologically advanced, if not more so, than he was. (I know it's not quite historically accurate, but it's an analogy - play along with me here.) So when you have colonists coming in, instead of being able to overpower the natives, the natives can fight back on equal terms.
So - from a Nomad perspective - and this based upon my K|Hara RP:
Hey, this (Sirius) is OUR home. You humans are the invaders and aliens here. Instead of experiencing the wonders of space with your bodies, you enclose yourself in metal shells, closing yourselves off. You're cockroaches, scurrying from one dark place to another, and we simply can't stomp our feet fast enough to squish all of you. You're spoiling our glorious Sirius, stealing our stuff, and your chatter-chatter hurts us. The only ones who are vaguely interested in working with us are those we've assimilated (the Wild) and those who've expanded their minds through the glory of cardimime. Since the recent event (destruction of Toledo), we've been seperated from each other for the first time in existance, so we're no longer quite of the group mind - now we are individuals. We're not sure if we like that - or I'm not sure if I like that, since I've never been alone before. I'm scared, and it's all the fault of you softskins.
Now do you understand WHY the Nomad ID is effectively a terrorist ID, and why it won't be opened? It's not just a 'you have permission to kill everyone' ID, it's a 'you have a strong base to RP from' ID. I remember last month when I was in New Tokyo RP'ing with about 3 or 4 people on my K|Hara that is was great - we just 'talked' for the longest time - and you CAN do that.
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.