Now then, by considering that this is used to scramble the listing so the cannot be allocated, while others decide to not scramble their lists for self protection, the thing stays fine and acceptable...
The problem is that, by scrambling the listings, communication is made harder and slower, and as far as I get it, it could also be interpreted like an "don't talk to me", as there's an extra time for allocation in the case explained before.
So, should I keep considering this scramble as some sort of "data encryption" or "security block" up to the point the organization is so closed that it's even harder to communicate? Would make sense...
I think I should muse a bit more about this to see if I should drop my argumentation, as this last statement could make sense as a possible and valid final conclusion to the discussion... Thanks to everybody for your time.
Quote:I'd even support the idea of removing the player system location on the ingame player list.
I support that idea aswell. Sadly, it might not be possible to do as the original source of the game is not open, making this harder...
If it's possible to do, I support the idea, as it would finally elliminate all this conflicts generated by magic supersensors capable of allocating stuff at infinite distance...