' Wrote:Well let's just be all honest here. Caps were added back then, added for everybody important back then, just to have a cool ship. Times changed, disco became more rpish. Some utterly unfitting things like phantoms decided to go. Some utterly ufnitting things, like sair ossies and weird, i.e. unlawful, bunter or zoner battleships in general, did not. And in order to make it fair for other people other things to counter that are getting added, like more weird battleships.
I'd frankly love battleship weapons to be rebalanced in a way that does not let them shoot fighters really, and to remove bots from caps, and to make it impossible for fighter to hurt bs. So that they paths don't cross. Or actually add some bombers that can kill battleships easily but then they're being eaten alive by fighters, not like now, and we'll have a fleet battles but no capganks. Fun!
Why is it weird to allow Corsairs to use the Osiris? The Corsairs built the ships under Order contract.
I agree that Zoner fleets make little sense, seeing as they are a neutral faction; pirates tend to respect the asset of the Zoners, and bombers are generally sufficient. Bounty Hunter isn't so bad, seeing as they have to counteract unlawful fleets.
Its not easy to hit fighters with your battleships; Solaris are a waste of time for anything but snubs. If the fighters are any good, you won't hit em anyway, especially with regular secondaries. When there is a snub-war, I tend to just supply my side and only fire on them if engaged.
Bombers can already easily kill battleships, and are already trashed by fighters; capganks happen, as do fleet battles. Just depends on if you're lucky with the players you get.