If I dock at Base A, and say Base A is a normal station. cant be killed, ect. No problems, neh?
But If I dock at Base B, and base B is a station, but is destroyable, and Base B is destroyed, then thats when problems arise.
If I dock at Base C, and a player is flying the dockable, say, battleship, and the player does one of the following;
1: Gets lagged out or DCed
2: Gets Killed
or 3: Docks
Then the same problems as Base B encountered when it destroyed. In otherwords, it causes too many problems for right now. However, in the near future, there may be a solution (IE, the same code as Osiris for a movable base, NPC controlled.)
Also, you have to ask yourself, how is the player gonna be setup rep wise, and how about purchasables, such as bots and bats? Lots of questions, so theres many problems.