• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 512 513 514 515 516 … 547 Next »
Purchasing NPC fighter for cap ships

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 22,150 / 2,000,000
LSF Arms Shipments - 22,350 / 2,000,000
LSF Munition Shipments - 14,252 / 2,000,000
Pirate Black Market Shipments - 0 / 1,000,000
Dragon Bounties - 1 / 10,000
KOI Bounties - 0 / 10,000
LSF Bounties - 2 / 10,000
Samura Bounties - 0 / 10,000

Latest activity

Purchasing NPC fighter for cap ships
Offline yurineova
08-31-2007, 09:36 PM,
#17
Member
Posts: 744
Threads: 25
Joined: Jul 2007

For all who dont understand why its impossable;

If I dock at Base A, and say Base A is a normal station. cant be killed, ect. No problems, neh?

But If I dock at Base B, and base B is a station, but is destroyable, and Base B is destroyed, then thats when problems arise.

If I dock at Base C, and a player is flying the dockable, say, battleship, and the player does one of the following;

1: Gets lagged out or DCed
2: Gets Killed
or 3: Docks

Then the same problems as Base B encountered when it destroyed. In otherwords, it causes too many problems for right now. However, in the near future, there may be a solution (IE, the same code as Osiris for a movable base, NPC controlled.)

Also, you have to ask yourself, how is the player gonna be setup rep wise, and how about purchasables, such as bots and bats? Lots of questions, so theres many problems.

signature goes here once its done!
Reply  


Messages In This Thread
Purchasing NPC fighter for cap ships - by Rabid_American - 08-04-2007, 05:59 AM
Purchasing NPC fighter for cap ships - by Death Shadow - 08-04-2007, 06:07 AM
Purchasing NPC fighter for cap ships - by yurineova - 08-04-2007, 02:48 PM
Purchasing NPC fighter for cap ships - by Eppy - 08-04-2007, 03:36 PM
Purchasing NPC fighter for cap ships - by Denelo - 08-04-2007, 03:43 PM
Purchasing NPC fighter for cap ships - by Exile - 08-04-2007, 04:50 PM
Purchasing NPC fighter for cap ships - by Virus - 08-04-2007, 06:59 PM
Purchasing NPC fighter for cap ships - by Equinox - 08-04-2007, 09:13 PM
Purchasing NPC fighter for cap ships - by Panzer - 08-04-2007, 10:45 PM
Purchasing NPC fighter for cap ships - by TankTarget - 08-05-2007, 12:20 AM
Purchasing NPC fighter for cap ships - by Unseelie - 08-05-2007, 12:38 AM
Purchasing NPC fighter for cap ships - by Aubinator - 08-31-2007, 05:56 AM
Purchasing NPC fighter for cap ships - by yurineova - 08-31-2007, 08:19 PM
Purchasing NPC fighter for cap ships - by Eppy - 08-31-2007, 08:30 PM
Purchasing NPC fighter for cap ships - by RingoW - 08-31-2007, 09:24 PM
Purchasing NPC fighter for cap ships - by Eppy - 08-31-2007, 09:27 PM
Purchasing NPC fighter for cap ships - by yurineova - 08-31-2007, 09:36 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode