' Wrote:And lets be fair here, concerning trade routes ... Where is the roleplay just going backwards and forwards
between Harris and McDuff, especially as you are empty one way.
That route is a complete cop-out and should have been removed ages ago. No in-system trading should
ever be that profitable. Anyone bragging about how much money they make from that sort of thing, should
be looking hard at their own RP in general ...
I don't understand the desire to force RP on this aspect of the game for everyone. If someone despises trading they still need creds to fund their other characters, why do we care if they grind away fast as they can and get back to RPing their preferred characters? A financial grind (even one as mild as Disco's) is always going to turn a segment of the playerbase off; i'm just curious who benefits from Player A being forced to run a low-yield trading route when trading is the last thing he wants to be doing.
Please note I like trading and I run a large circular route for the benefit of RP so I'm not lobbying for my own play style here. I just don't see much to be concerned about when players seek out ways to get past the grind more quickly.
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."