' Wrote:i agree that caps bring alot fun, but some factions dont have to use caps and dont have such rescources to build so many caps for players, their caps should in limit
So lets so we go with a 'limit'.
What are the parameters of this limit? Number restriction or faction restriction? How can you impose this in a fair way:
a) That doesn't ecrease the enjoyment factor.
b) That doesn't kill the playerbase of the factions with larger limits.
c) That doesn't screw over those who have caps but cannot use them under the limit.
d) That doesn't promote community uproar.
e) How do you ensure that this limit creates balance?
f) How can you judge the correct limit/faction; how can you balance this between factions?
How would you recompense those who have invested time and money into their ships? How can this be imposed effectively without an increase in civil conflict inside factions?