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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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4.75 Beta Release

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4.75 Beta Release
Offline daedalus
07-31-2005, 02:44 PM, (This post was last modified: 07-31-2005, 02:49 PM by daedalus.)
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Posts: 273
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Joined: Jul 2005

Wrath,Jul 31 2005, 01:33 PM Wrote:Could we please, please get planetary collison damage removed? has anyone ever accidently run into a planet? I know some peopel purposefully ram them to return to their prefered outpost sooner to get to the next mission.... Isn't that more abusive?
[snapback]1043[/snapback]

:cool: Cool post. Good that pilots are checking out the changes in detail, thanks Wrath.

Doing away with planetary collision damage though would take away a lot of realism I feel, it wouldn't be FL without it. Now that docking has improved it's not the issue it was, the only times I crash into planets now is through carelessness :$ and not due to some crazy autopilot. It's a bit too drastic just for the sake of a flyable ship.

Quote:If the weapon options were as follows:
1) Keep existing weapons as they were in 4.74 (aside from the corrected torpedo and the new fighter energy weapon).
2) Increase turret damage slightly and keep missile damage the same.
3) Increase turret damage slightly and reduce missile damage slightly.
4) Make turrets crazy awesome and missiles terrible.

I would've gone for option 2. The most important thing is that capital ship weapons should have a greater damage output per second than anything that can be mounted on a fighter. As long as that's the case, I'm generally happy, but I've not tried half as many ships. Speed and range are of secondary importance. I certainly feel that more skill is involved in using the turrets, particularly against non-capital ships. But missiles are missiles, they ought to do more, despite the fact they track.

While on the subject I'd be against having missile ammo for battleships. I don't think that's something a battleship should have to worry about, it's big enough to manufacture the things on board (if you want to think in a role-playing way).

Is there an argument for giving all turrets of a particular type the same stats? After all, these things can be mixed and matched, can they not? I know a couple of players who won't like me saying that (sorry) but in the interests of balance, would it not be better to differentiate battleships just by armour and cargo space, and possibly maneuverability? Give the most expensive ones or those with less guns more cargo and armour? e.g. Give the Osiris much more cargo and armour to make up for what would be less firepower. Otherwise a player wanting the best load-out will just find a way to mix and match. It's not the same issue for non-capital ships as they don't come with guns.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Messages In This Thread
4.75 Beta Release - by Circadian_Lupine - 07-31-2005, 03:27 AM
4.75 Beta Release - by Wrath - 07-31-2005, 04:09 AM
4.75 Beta Release - by Igiss - 07-31-2005, 07:45 AM
4.75 Beta Release - by Igiss - 07-31-2005, 07:59 AM
4.75 Beta Release - by Circadian_Lupine - 07-31-2005, 08:21 AM
4.75 Beta Release - by Igiss - 07-31-2005, 10:06 AM
4.75 Beta Release - by Wrath - 07-31-2005, 10:11 AM
4.75 Beta Release - by Igiss - 07-31-2005, 10:51 AM
4.75 Beta Release - by Wrath - 07-31-2005, 11:28 AM
4.75 Beta Release - by Wrath - 07-31-2005, 12:00 PM
4.75 Beta Release - by Denier-of-Soup - 07-31-2005, 12:44 PM
4.75 Beta Release - by Wrath - 07-31-2005, 01:33 PM
4.75 Beta Release - by Denier-of-Soup - 07-31-2005, 02:00 PM
4.75 Beta Release - by Igiss - 07-31-2005, 02:20 PM
4.75 Beta Release - by Wrath - 07-31-2005, 02:40 PM
4.75 Beta Release - by daedalus - 07-31-2005, 02:44 PM
4.75 Beta Release - by Igiss - 07-31-2005, 02:58 PM
4.75 Beta Release - by Wrath - 07-31-2005, 04:18 PM
4.75 Beta Release - by Circadian_Lupine - 07-31-2005, 05:33 PM
4.75 Beta Release - by Igiss - 07-31-2005, 06:18 PM
4.75 Beta Release - by Wrath - 07-31-2005, 06:21 PM
4.75 Beta Release - by Igiss - 07-31-2005, 07:12 PM
4.75 Beta Release - by Wrath - 07-31-2005, 07:16 PM
4.75 Beta Release - by Igiss - 07-31-2005, 07:41 PM
4.75 Beta Release - by daedalus - 07-31-2005, 08:17 PM
4.75 Beta Release - by Igiss - 07-31-2005, 08:27 PM
4.75 Beta Release - by daedalus - 07-31-2005, 08:43 PM

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