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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Polycount

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Polycount
Offline legeonation
09-10-2007, 11:17 PM,
#2
Member
Posts: 132
Threads: 20
Joined: Mar 2007

What I've seen so far:

Some of the Vanillia ships run under 1000 triangle polygons. Most of the ship's I've done range from 1200 triangles to 2000 triangles. As a rule of thumb try to I keep polygon counts between 1000 and 1600 triangle polygons. Though for each ship I work in quads. Also another tip to remember is that for every quad sided polygon you're using 2 triangles. The CMP viewer will only like models with triangles.

Hopes this helps to sort out polygon counts for fighters and bombers

Legeonation Ship R&D Development

[Image: racoolnessws2.th.jpg]
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Messages In This Thread
Polycount - by Treewyrm - 09-10-2007, 06:48 PM
Polycount - by legeonation - 09-10-2007, 11:17 PM
Polycount - by Vaporlinx - 09-19-2007, 01:25 AM
Polycount - by yurineova - 09-19-2007, 02:41 AM
Polycount - by Treewyrm - 09-20-2007, 01:18 AM
Polycount - by Vaporlinx - 09-20-2007, 01:24 AM
Polycount - by Eppy - 09-20-2007, 01:28 AM

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