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NCP's disrupting trade lanes

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NCP's disrupting trade lanes
Offline Daedric
05-25-2012, 04:39 PM,
#28
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Your logic doesn't make sense, removing NPC pirates doesn't remove an RP feature, nor does it remove any options of what people can play, removing pirates does.

Actually, my logic makes perfect sense. NPCs are part of the role play environment, same as pirate characters. What we have here is a request to remove or modify a part of the environment merely because it is annoying.


' Wrote:I didn't say I think NPC's ability to disrupt TL's should be removed because it's annoying. I said I think it should be removed because it's annoying and it serves no purpose.

Unless, of course, it serves a purpose of which I'm not aware.

You are aware of it, you just don't know it. It is called immersion into the role play environment. That is, other players are not the only factors in our fair role play environment.

I'm all for lowering the frequency, but I'd want the buggers made stronger so when they do hit you; they actually make the encounter an encounter. Not a hit cruise and laugh while being annoyed you were slowed down thing.

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Messages In This Thread
NCP's disrupting trade lanes - by Stabby Dave - 05-23-2012, 09:27 AM
NCP's disrupting trade lanes - by Evan_ - 05-23-2012, 10:36 AM
NCP's disrupting trade lanes - by Snak6 - 05-23-2012, 10:41 AM
NCP's disrupting trade lanes - by Ninefour - 05-23-2012, 10:47 AM
NCP's disrupting trade lanes - by bloogaL - 05-23-2012, 10:49 AM
NCP's disrupting trade lanes - by SummerMcLovin - 05-23-2012, 11:44 AM
NCP's disrupting trade lanes - by Zahas - 05-23-2012, 11:51 AM
NCP's disrupting trade lanes - by JayDee Kasane - 05-23-2012, 11:53 AM
NCP's disrupting trade lanes - by Skullz - 05-23-2012, 01:13 PM
NCP's disrupting trade lanes - by Wraga - 05-23-2012, 01:23 PM
NCP's disrupting trade lanes - by Pavel - 05-23-2012, 01:29 PM
NCP's disrupting trade lanes - by Snak6 - 05-23-2012, 01:32 PM
NCP's disrupting trade lanes - by SummerMcLovin - 05-23-2012, 01:40 PM
NCP's disrupting trade lanes - by Markus_Janus - 05-23-2012, 01:40 PM
NCP's disrupting trade lanes - by Pavel - 05-23-2012, 01:42 PM
NCP's disrupting trade lanes - by SummerMcLovin - 05-23-2012, 01:45 PM
NCP's disrupting trade lanes - by Mickk - 05-23-2012, 01:49 PM
NCP's disrupting trade lanes - by Daedric - 05-23-2012, 02:15 PM
NCP's disrupting trade lanes - by bloogaL - 05-23-2012, 02:22 PM
NCP's disrupting trade lanes - by Stabby Dave - 05-23-2012, 02:32 PM
NCP's disrupting trade lanes - by Tachyon - 05-23-2012, 02:34 PM
NCP's disrupting trade lanes - by Ursus - 05-23-2012, 02:36 PM
NCP's disrupting trade lanes - by Madvillain - 05-23-2012, 02:52 PM
NCP's disrupting trade lanes - by Toaster - 05-23-2012, 05:13 PM
NCP's disrupting trade lanes - by Dashiell - 05-25-2012, 01:06 PM
NCP's disrupting trade lanes - by Bloody Reverb - 05-25-2012, 02:08 PM
NCP's disrupting trade lanes - by Pancakes - 05-25-2012, 03:15 PM
NCP's disrupting trade lanes - by Daedric - 05-25-2012, 04:39 PM
NCP's disrupting trade lanes - by Gemini893 - 05-26-2012, 07:00 AM
NCP's disrupting trade lanes - by Ceoran - 05-26-2012, 11:31 AM
NCP's disrupting trade lanes - by Ursus - 05-26-2012, 02:57 PM
NCP's disrupting trade lanes - by Hone - 05-28-2012, 04:31 AM
NCP's disrupting trade lanes - by ryoken - 05-28-2012, 08:22 AM
NCP's disrupting trade lanes - by Coin - 05-30-2012, 11:20 AM
NCP's disrupting trade lanes - by Ursus - 05-30-2012, 01:42 PM
NCP's disrupting trade lanes - by Daedric - 05-30-2012, 04:13 PM
NCP's disrupting trade lanes - by Stabby Dave - 05-31-2012, 07:38 PM

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